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Tuesday, 19 November 2019

Point Program

#include<stdio.h> #include<GL/glut.h> void myInit(){     glClearColor(1.0,1.0,1.0,1.0);     glColor3f(0.0,0.0,1.0);     glMatrixMode(GL_PROJECTION);     glLoadIdentity();     gluOrtho2D(0.0,10.0,0.0,10.0);     glMatrixMode(GL_MODELVIEW); } void display() {  ...

Mouse Event Program

nclude<stdio.h>#include<math.h>#include<GL/glut.h>int width=400,height=400;void myInit(){    glClearColor(1.0,1.0,1.0,1.0);    glColor3f(1.0,0.0,0.0);    glMatrixMode(GL_PROJECTION);    glLoadIdentity();    gluOrtho2D(0.0,10.0,0.0,10.0);    glMatrixMode(GL_MODELVIEW);}void...

Simple Menu Program

#include<stdio.h>#include<math.h>#include<GL/glut.h>int width=400,height=400;void myInit(){    glClearColor(1.0,1.0,1.0,1.0);    glColor3f(1.0,0.0,0.0);    glMatrixMode(GL_PROJECTION);    glLoadIdentity();    gluOrtho2D(0.0,10.0,0.0,10.0);    glMatrixMode(GL_MODELVIEW);}void...

First Program

#include<stdio.h>#include<GL/glut.h>void myInit(){    glClearColor(1.0,1.0,1.0,1.0);    glColor3f(1.0,0.0,0.0);    glMatrixMode(GL_PROJECTION);    glLoadIdentity();    gluOrtho2D(0.0,10.0,0.0,10.0);    glMatrixMode(GL_MODELVIEW);}void display(){    glClear(GL_COLOR_BUFFER_BIT); ...

House Program

#include<stdio.h> #include<GL/glut.h> void myInit(){ glClearColor(1.0,1.0,1.0,1.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0,10.0,0.0,10.0); glMatrixMode(GL_MODELVIEW); } void display(){ glClear(GL_COLOR_BUFFER_BIT); glPointSize(15.0); //glLineSize(10.0); glBegin(GL_POLYGON); glColor3f(1.0,0.0,0.0); ...

Sub-Menu Program

#include<stdio.h> #include<math.h> #include<GL/glut.h> int width=400,height=400; void myInit() { glClearColor(1.0,1.0,1.0,1.0); glColor3f(1.0,0.0,0.0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(0.0,10.0,0.0,10.0); glMatrixMode(GL_MODELVIEW); } void square() { glClear(GL_COLOR_BUFFER_BIT); ...

Sierpinski Triangle

#include<stdio.h>#include<GL/glut.h>#include<math.h>#include <stdlib.h>struct Point {  float x, y;  Point(float x = 0, float y = 0): x(x), y(y) {}  Point midpoint(Point p) {return Point((x + p.x) / 2.0, (y + p.y) / 2.0);}};void display() {  glClear(GL_COLOR_BUFFER_BIT);  static Point vertices[] = {Point(0.0,...