nclude<stdio.h>
#include<math.h>
#include<GL/glut.h>
int width=400,height=400;
void myInit()
{
glClearColor(1.0,1.0,1.0,1.0);
glColor3f(1.0,0.0,0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,10.0,0.0,10.0);
glMatrixMode(GL_MODELVIEW);
}
void drawSquare()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2i(1,1);
glVertex2i(9,1);
glVertex2i(9,9);
glVertex2i(1,9);
glEnd();
glutSwapBuffers();
glFlush();
}
void drawTriangle()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,0.0,1.0);
glBegin(GL_POLYGON);
glVertex2i(1,1);
glVertex2i(5,9);
glVertex2i(9,1);
glEnd();
glutSwapBuffers();
glFlush();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glutSwapBuffers();
glFlush();
}
void myMouse(int btn,int state,int x,int y)
{
if(btn==GLUT_LEFT_BUTTON && state==GLUT_DOWN)
{
drawTriangle();
}
if(btn==GLUT_MIDDLE_BUTTON && state==GLUT_DOWN)
{
drawSquare();
}
if(btn==GLUT_RIGHT_BUTTON && state==GLUT_DOWN)
{
exit(0);
}
}
void main(int argc,char **argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_ DOUBLE|GLUT_RGB);
//glutInitWindowSize(width, height);
glutInitWindowSize(400,400);
glutInitWindowPosition(100, 100);
glutCreateWindow("draw objects");
myInit();
glutDisplayFunc(display);
glutMouseFunc(myMouse);
glutMainLoop();
return 0;
}
#include<math.h>
#include<GL/glut.h>
int width=400,height=400;
void myInit()
{
glClearColor(1.0,1.0,1.0,1.0);
glColor3f(1.0,0.0,0.0);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(0.0,10.0,0.0,10.0);
glMatrixMode(GL_MODELVIEW);
}
void drawSquare()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,0.0,0.0);
glBegin(GL_POLYGON);
glVertex2i(1,1);
glVertex2i(9,1);
glVertex2i(9,9);
glVertex2i(1,9);
glEnd();
glutSwapBuffers();
glFlush();
}
void drawTriangle()
{
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(1.0,0.0,1.0);
glBegin(GL_POLYGON);
glVertex2i(1,1);
glVertex2i(5,9);
glVertex2i(9,1);
glEnd();
glutSwapBuffers();
glFlush();
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT);
glutSwapBuffers();
glFlush();
}
void myMouse(int btn,int state,int x,int y)
{
if(btn==GLUT_LEFT_BUTTON && state==GLUT_DOWN)
{
drawTriangle();
}
if(btn==GLUT_MIDDLE_BUTTON && state==GLUT_DOWN)
{
drawSquare();
}
if(btn==GLUT_RIGHT_BUTTON && state==GLUT_DOWN)
{
exit(0);
}
}
void main(int argc,char **argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_
//glutInitWindowSize(width,
glutInitWindowSize(400,400);
glutInitWindowPosition(100,
glutCreateWindow("draw objects");
myInit();
glutDisplayFunc(display);
glutMouseFunc(myMouse);
glutMainLoop();
return 0;
}
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