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Tuesday, 19 November 2019

Point Program

#include<stdio.h>
#include<GL/glut.h>

void myInit(){
    glClearColor(1.0,1.0,1.0,1.0);
    glColor3f(0.0,0.0,1.0);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(0.0,10.0,0.0,10.0);
    glMatrixMode(GL_MODELVIEW);

}

void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glPointSize(4.0);
    glBegin(GL_POLYGON);
    glVertex2f(3.0,6.0);
    //glColor3f(0.0,1.0,0.0);
    glVertex2f(7.0,6.0);
    //glColor3f(0.0,0.0,1.0);
    glVertex2f(5.0,8.0);
    //glColor3f(1.0,1.0,0.0);
    glEnd();
    glBegin(GL_POLYGON);
    glColor3f(1.0,0.0,0.0);
    glVertex2f(3.0,6.0);
    glVertex2f(3.0,2.0);
    glVertex2f(7.0,2.0);
    glVertex2f(7.0,6.0);
    glEnd();
    glBegin(GL_POLYGON);
    glColor3f(0.0,0.0,0.0);
    glVertex2f(3.5,5.5);
    glVertex2f(3.5,4.6);
    glVertex2f(4.5,4.6);
    glVertex2f(4.5,5.5);
    glEnd();
    glBegin(GL_POLYGON);
    glColor3f(0.0,0.0,0.0);
    glVertex2f(3.5+2.0,5.5);
    glVertex2f(3.5+2.0,4.6);
    glVertex2f(2.0+4.5,4.6);
    glVertex2f(4.5+2.0,5.5);
    glEnd();
    glBegin(GL_POLYGON);
    glColor3f(1.0,1.0,1.0);
    glVertex2f(1.5+3.0,4.0);
    glVertex2f(1.5+3.0,2.0+0.155);
    glVertex2f(1.5+4.0,2.0+0.155);
    glVertex2f(1.5+4.0,4.0);
    glEnd();
    glFlush();
    glEnd();


}
int main(int argc,char **argv){
    glutInit(&argc,argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_SINGLE);
    glutInitWindowSize(500,500);
    glutInitWindowPosition(100,100);
    glutCreateWindow("My First Example");
    glutDisplayFunc(display);
    myInit();
    glutMainLoop();
    return 0;
}

2 comments:



  1. Your blog was good and informative. Thanks for sharing your thoughts, keep posting!.
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  2. Your blog was good and informative. Thanks for sharing your thoughts, keep posting!.
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    ReplyDelete